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Thread: masm64 anybody?

  1. #1
    Formerly Known as Jakor Senior Member
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    Default masm64 anybody?

    Anyone writing 64 bit assembly? Microsoft supports it with ml64.

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    why not just use C++ with inline ASM when needed? I don't have much experience with ASM, so I'm not sure what the advantages of using standalone MASM is.

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    Formerly Known as Jakor Senior Member
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    There is no inline assembly anymore. :p
    besides... I like assembly.
    You have to know assembly to reverse engineer/debug.

    I don't feel like learning to write c++, basic reading of it is fine by me.

  4. #4
    mov esi, 0x0539 Senior Member
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    Quote Originally Posted by laocoon View Post
    There is no inline assembly anymore. :p
    Yeah, there is.

    I haven't really tried doing any 64-bit assembly stuff. I used to love writing things in assembly, but now I find it far easier and more interesting to rebuild C++ game components and do away with assembly altogether in my code where possible.

  5. #5
    Formerly Known as Jakor Senior Member
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    http://msdn.microsoft.com/en-us/library/hb5z4sxd.aspx

    "Inline ASM is not supported for x64. Use MASM or compiler intrinsics "

  6. #6
    mov esi, 0x0539 Senior Member
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    Hm, that's interesting.

    All the more reason to use a mock C++ class modeled after the real game classes, I suppose.

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