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Thread: Diplomacy Empires

  1. #1

    Default Diplomacy Empires

    Diplomacy: Empires
    Blurring the line between Civilization and Diplomacy.


    Welcome to Diplomacy: Empires.
    A long time ago on Bnet there was a map called Rise Of The True Rome. It sought to bring together elements from both Diplomacy and Civilization. In some ways it succeeded, in others it failed. The map was fun, which is what brought me to further it. What you see before you is the map built on the foundation of my previous edits, RotTR: Gold and RotTR: Advanced (v1/2/2.2).

    As with RE:RC, the map is re-triggered in almost every way possible, with whats left of the original triggers to be redone soon. The terrain and units have been entirely redone from scratch.

    Map Information:
    Dimensions: 256x256
    Tileset: Jungle
    Terrain: ISOM and extended mix
    Players: 7 human, 1 computer
    File size: 120-150kb compressed (Varies per version/protection used.)

    How do I play? :(
    In short: Acquire geysers, build armies, crush enemies.

    D:E works on RotTR's geyser acquisition idea. Each Extractor/Refinery/Assimilator grants you minerals per second. The gathering of gas represents trade and movement between your cities and capitals. Gas is used to create troops and minerals, which are scattered and located mainly around rivers or mountains, are used to create structures. Along the way you will advance from the Bronze age, through the Iron age, and finally to the Gold Age.

    Each age grants you stronger units than the one before, along with offering you selection of the new wonders specific to that age. Since the map uses no offensive or transportation based air units, the Spore Colony, Missile Turret, and Observatory serve as your Wonder creators. When these long build times are finally complete the building explodes and you are given a choice of various Wonders for that age. Some give resources, some give access to special structures, and sometimes it's good to grab one just to make sure no one else gets it first. ;)

    It's too hard! :(
    I'm sorry to hear that, however you probably aren't playing correctly.

    When you start, it's a good idea to mass zerglings to quickly acquire more land. When you run into a bunker, do not try to take it, it will mow you and your little swarm down easily. It's best to wait until the Iron age to try to tackle bunkers and cannons. Expand within the bunkers that are located at each border between two starting points and key locations, and tech up.

    In the Iron age, infantry are nice but you want to work your way up to goliaths. Vultures are nice to take down enemy light units if you have managed to get through to someone else on the map. Siege tanks are best used defensively until you've upgraded their attack damage a bit. Upgraded goliaths are the strongest non-gold units you can lay your hands on.

    During the Golden age, all bets are off and you have access to a number of powerful but expensive units. Sustaining a large Golden army requires a lot of land and a lot of resources. By this time you should be using drones to retrieve gas so as not take precious Terran or Protoss supply. As a rough rule of thumb, depleted gas is better than no gas at all.

    If after all that you find a unit really is underpowered or useless, let me know and we'll see about buffing it.

    It's too easy!
    Glad to hear you're so skilled at it. Perhaps we'll have a game some time. :P
    Actually though if you find a unit or strategy you think is overpowered, let me know.

    Due to my router problems my ability to test this map is VERY limited. As such there are probably huge balance issues. You should let me know so I can fix them. ^^

    I want screenshots! :omfg:
    No problem. I hope you like them large.
    http://i46.photobucket.com/albums/f1...RCM/DE98B2.jpg
    You may notice a lot of the land is unbuildable. This is because creating all the nice structures you need should not be as easy as turtling up your little chokes. Only through conquest will you have enough open land to construct all the building you'll need. This is entirely intentional and in my opinion an important part of the map.

    Credits :bye2:
    WW-IronWall for RotTR.
    DarkMarine and Darkling for testing.
    Civ World and Diplo 7.7 for ideas.

    Enough! I want download! :flamer:
    http://www.staredit.net/?file=1656

    Why v0.xx?
    Because the map isn't done!

    Here's what isn't done:

    Unit Balancing
    Start Position Balancing
    Government triggers
    Briefing

    All to be done soon.

    Want To Help Me Out?
    http://www.staredit.net/?file=1656
    Rate, download, support.
    http://sc.nibbits.com/maps/view/1364...lomacy-empires
    Rate, comment, download, host on bnet.
    Host it on Bnet, play it, spread it around.
    Last edited by Excalibur_MM : 08-03-2011 at 01:22 PM
    Quote Originally Posted by protogod, SC.org staff
    This is warboards. And as long is this is warboards, SEN, and OSMAP, and Maplantis, and all your other little sites can go f**k themselves.
    Wow, cant you feel the love in the SC Mapping community?

    -Ex

  2. #2

    Default

    DE 96 has been released with new tech tree changes. Download/rate/comment @ Nibbits please!
    Quote Originally Posted by protogod, SC.org staff
    This is warboards. And as long is this is warboards, SEN, and OSMAP, and Maplantis, and all your other little sites can go f**k themselves.
    Wow, cant you feel the love in the SC Mapping community?

    -Ex

  3. #3

    Default

    Updated to .98b!
    Quote Originally Posted by protogod, SC.org staff
    This is warboards. And as long is this is warboards, SEN, and OSMAP, and Maplantis, and all your other little sites can go f**k themselves.
    Wow, cant you feel the love in the SC Mapping community?

    -Ex

  4. #4
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    Quote Originally Posted by Excalibur_MM View Post
    Updated to .98b!

    2 years later... an update lol. Btw doesn't a map like this Diplomacy Infinity exist?

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