Showing results 1 to 4 of 4

Thread: (request)How to cloak buildings

  1. #1

    Default (request)How to cloak buildings

    it has been a while sence i played on starcraft, i use to make maps, i made the original cat n mouse, but i started playing again and saw that ppl have figured out how to cloak bunkers, i like the idea of that and my head started to spin, next thing i know i am laying out a new map idea, but when i tryed cloaking the bunker i couldn't i even looked at some of the maps and copyed the triggers to do so but every time i try it sc just crashes, how do i cloak buildings and units with triggers.

    ~~~~Riot

  2. #2
    Moderator
    Downloads
    Retired Staff Member

    Blessed
    Zhuinden's Avatar
    Join Date
    Dec 2006
    Location
    In a world without anything.
    Posts
    2,288

    Default

    Disable Doodad State I think.
    There is a distinct difference between your and you're that 98% of the online community refuses to see. If you're a member of the 2% that wants to decapitate them, put this in your signature, and spread the word.

    Quote Originally Posted by sKieZ View Post
    Dew is psychologically imbalanced. He manipulates himself and his reality just to boost his self esteem. It is something he will not break himself of due to the habitual denial of reality.
    Quote Originally Posted by Gatão View Post
    I became a true fgt. I'm a fag because it's fun. It's my natural behavior.

  3. #3

    Default

    How do I make cloaked bunkers buildable like in Tower D? by hidiho2
    Use SCXE.

    * Locations you need to create:
    o "Supply Follow". Only needs to be big enough to fit one supply depot. Doesn't matter where this is placed.
    o "SCV Wait". This is an area on an island where SCV's can be temporarily moved to. It needs to be large enough to hold all the SCV's for all players.
    * Trigger 1
    o Players:
    + (Players you want it to happen for)
    o Conditions:
    + Current player commands at least 1 Supply Depot
    o Actions:
    + Center location "Supply Follow" on Supply Depot] for (Player you want it to happen for)
    * Trigger 2:
    o Players:
    + (Players you want it to happen for)
    o Conditions:
    + Current player commands at least 1 Supply Depot
    o Actions:
    + Remove 1 Supply Depot at "Anywhere"
    + Create 1 Bunker at "Supply Follow"
    + Teleport (move) all SCV for (Player you want it to happen for) to "SCV Wait"
    + Wait 50 milliseconds
    + Create 3 Marine at "Supply Follow"
    + Execute AI Script "Enter closest bunker" at "Supply Follow"
    + Wait 200 milliseconds
    + Disable doodad state for Terran Bunker at "Supply Follow"

  4. #4
    Senior Member

    High Priest
    FlamingAsterix's Avatar
    Join Date
    Jul 2006
    Location
    British Columbia, Canada
    Posts
    1,958

    Default

    Nice post Jim, thanks.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. GENERAL BROOD WAR STRATEGY
    By Mastodon in forum Gaming
    Replies: 2
    Last Post: 09-05-2007, 10:04 PM
  2. WGTour Hack friendly?
    By MutationSpore in forum General Chat
    Replies: 2
    Last Post: 12-23-2005, 10:10 PM
  3. Unused Units, Abilities, and Buildings?
    By Scorpi0n in forum Gaming
    Replies: 65
    Last Post: 09-16-2005, 05:08 PM
  4. Zerg Cloak Glitch
    By AgentGOD in forum Gaming
    Replies: 26
    Last Post: 09-06-2004, 08:23 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •