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    Zaund

    Well, I would think this is the right hook,...

    Well, I would think this is the right hook, drawing when the HUD (Resources and man power) loop calls the draw function (0x4DAAA0), but I can't get the coordinates down. I can draw within the...

    Zaund Yesterday, 09:18 PM Go to last post
    Zaund

    Jig, you have helped me a ton already on 1.12b!...

    Jig, you have helped me a ton already on 1.12b!

    To follow up, the text functions does end with a Retn 4, sounds like that is a good thing?

    I found that I can call the draw function only after...

    Zaund Yesterday, 08:30 PM Go to last post
    Jiggie=#1

    I can't help very much on 1.12b. I don't see any...

    I can't help very much on 1.12b. I don't see any issues up front. Maybe...

    PUSH dword ptr [zaundPTR]
    Or try setting all the registers to 0 (except ESP/EBP).
    Lastly, is it possible that SC has an...

    Jiggie=#1 04-06-2020, 07:48 PM Go to last post
    Zaund

    Ok, by tweaking the stack on the call to the draw...

    Ok, by tweaking the stack on the call to the draw function involving the version number drawn on the main screen, I have found this:

    EAX - Has a pointer to the text, but doesn't seem to affect the...

    Zaund 04-06-2020, 03:40 PM Go to last post
    Jiggie=#1

    Post your C++ code here. The function should be...

    Post your C++ code here. The function should be naked, and be mindful that your hook must include any overwritten ASM (I think you were doing it, but dunno).

    As long as your hook is after a call...

    Jiggie=#1 04-05-2020, 04:56 PM Go to last post
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