Zaund
06-04-2007, 03:12 PM
Utility: RetroGRP (http://www.starcraft.org/downloads/CustomsDownloads/Intermediate/RetroGRP)
Required files: None
Created by: Jeremy Bake
Written by: Trans_Am77
RetroGRP is the program for all of your graphical modding needs! It is very simple to use but has a few minor bugs that cripples it's credibility. But if you make sure everything is entered correctly everything should do just fine.
Step 1: What can it do?
With RetroGRP you can convert .grp files (the file SC uses for units, buildings, terrain, etc.) to .bmp files for easy modding. You can also convert those files back in to .grp format so SC can use them.
Step 2.1: Getting the .grp file...
To get the .grp file you must first have a copy of WinMPQ (http://www.bwhacks.com/forums/showthread.php?t=24125). 1. Open WinMPQ and open the .mpq archive that the unit that you wish to mod is in (SC unit = Stardat.mpq / BW unit = Broodat.mpq).
1. Once you have the .mpq archive open, scroll down and find 'unit'. Now if your unit is terran, look for 'unit/terran', if protoss 'unit/protoss', and if zerg 'unit/zerg'. When you find your unit, click on it so that it is highlighted and click 'extract'.
http://i185.photobucket.com/albums/x213/Trans_Am772/GRPS2.png
2. When you click 'extract', if will ask you for a place to save it too. I usually just stick it on the desktop for the time being. When you have selected a spot for the file go to that spot and there should a folder labeled 'unit'. then open that and it should say 'terran' or 'protoss' or 'zerg'. Once you have confirmed that the file has been created, open up RetroGRP. If RetroGRP gives you an error, just click ok and it should keep going. When it has opened, click 'load external file' and locate the directory where you saved it too. Now go to the directory where you saved it to (or anywhere that you can make a new folder) and create a new folder with the name of the unit you chose to mod. Then go back to RetroGRP and click 'Set Output Directory' and select the folder you just made. Now click 'Write out BMPs' and when the new form opens up, select 'All images'. Now your unit is ready for modding!
Step 2.2: Creating a .grp file and how to make it in to a .mpq archive...
1. Open RetroGRP and click 'compile GRP'.
2. Select the .ral file that RetroGRP created when you extracted the original .grp
3. When it is all done, open WinMPQ and click 'new'. When the browser opens up, save it anywhere you like. Now drag the .grp file we created to the WinMPQ window. When the new form opens, type in 'unit\<Race Name>\'.
http://i185.photobucket.com/albums/x213/Trans_Am772/GRPCS3.png
NOTE: The image shown has an error, 'unit/terran' should be 'unit\terran\'
4. Once that is done rename the file from (example) 'x_medic' to 'medic'.
http://i185.photobucket.com/albums/x213/Trans_Am772/GRPCS4.png
5. When that is all done, close WinMPQ and load it in to SC with MPQDraft (http://www.bwhacks.com/forums/showthread.php?t=24126) and test!
Questions? Comment? Post them!
Required files: None
Created by: Jeremy Bake
Written by: Trans_Am77
RetroGRP is the program for all of your graphical modding needs! It is very simple to use but has a few minor bugs that cripples it's credibility. But if you make sure everything is entered correctly everything should do just fine.
Step 1: What can it do?
With RetroGRP you can convert .grp files (the file SC uses for units, buildings, terrain, etc.) to .bmp files for easy modding. You can also convert those files back in to .grp format so SC can use them.
Step 2.1: Getting the .grp file...
To get the .grp file you must first have a copy of WinMPQ (http://www.bwhacks.com/forums/showthread.php?t=24125). 1. Open WinMPQ and open the .mpq archive that the unit that you wish to mod is in (SC unit = Stardat.mpq / BW unit = Broodat.mpq).
1. Once you have the .mpq archive open, scroll down and find 'unit'. Now if your unit is terran, look for 'unit/terran', if protoss 'unit/protoss', and if zerg 'unit/zerg'. When you find your unit, click on it so that it is highlighted and click 'extract'.
http://i185.photobucket.com/albums/x213/Trans_Am772/GRPS2.png
2. When you click 'extract', if will ask you for a place to save it too. I usually just stick it on the desktop for the time being. When you have selected a spot for the file go to that spot and there should a folder labeled 'unit'. then open that and it should say 'terran' or 'protoss' or 'zerg'. Once you have confirmed that the file has been created, open up RetroGRP. If RetroGRP gives you an error, just click ok and it should keep going. When it has opened, click 'load external file' and locate the directory where you saved it too. Now go to the directory where you saved it to (or anywhere that you can make a new folder) and create a new folder with the name of the unit you chose to mod. Then go back to RetroGRP and click 'Set Output Directory' and select the folder you just made. Now click 'Write out BMPs' and when the new form opens up, select 'All images'. Now your unit is ready for modding!
Step 2.2: Creating a .grp file and how to make it in to a .mpq archive...
1. Open RetroGRP and click 'compile GRP'.
2. Select the .ral file that RetroGRP created when you extracted the original .grp
3. When it is all done, open WinMPQ and click 'new'. When the browser opens up, save it anywhere you like. Now drag the .grp file we created to the WinMPQ window. When the new form opens, type in 'unit\<Race Name>\'.
http://i185.photobucket.com/albums/x213/Trans_Am772/GRPCS3.png
NOTE: The image shown has an error, 'unit/terran' should be 'unit\terran\'
4. Once that is done rename the file from (example) 'x_medic' to 'medic'.
http://i185.photobucket.com/albums/x213/Trans_Am772/GRPCS4.png
5. When that is all done, close WinMPQ and load it in to SC with MPQDraft (http://www.bwhacks.com/forums/showthread.php?t=24126) and test!
Questions? Comment? Post them!