View Full Version : Everything You Need To Know.

07-10-2006, 08:10 PM
This is certainly the most efficient way to level a character. It works by getting to choas runs at a level well below 40, via avoiding doing the ancients quests. One major bonuses to this technique are the speed at which you can level your character. Many people think that you save your normal and nightmare ancients quest for when you are a very high level, thus giving much much more free expirience then they would give you if you did them at a regular level. This is not true, as I myself recently found out. I tried to do my normal ancients quest on my level 88 hammerdin, and it said the quest was finished but i didnt gain any level. I'm not sure what the cutoff for using ancients is, but I assure you chaosing is an extremely fast means of leveling, anyways.

1. Have someone to rush you from act1 to act5 normal.
2. Make a Baal for quest game, such as 'BAAL 4 Q FAST'.
3. Have the rusher go to the Throne of Destruction, and tp for the rest of the party. The rest of the party must have already done the ancients quest. Meanwhile, you wait in town.
4. After killing the minions, have the rusher, and at least one of the people in your party who need the quest, go into the Worldstone Chamber and kill Baal. You will get the quest, because someone else in your party who needed the quest got it. Leave the game, and you will become a 'slayer'.
5. Have someone rush you act1 to act5 nightmare.
6. Make a Baal for quest game, such as 'BAAL 4 Q FAST'.
7. Have the rusher go to the Throne of Destruction, and send a TP for the rest of the party. The rest of the party must have already done the ancients quest. Meanwhile, you wait in town.
8. After killing the minions, have the rusher, and at least one of the people in your party who need the quest, go into the Worldstone Chamber and kill Baal.
You will get the quest, because someone else in your party who needed the quest got it. Leave the game, and you will become a 'champion'. The person or people who were in your party and went into the Worldstone Chamber for you is refered to as the person you gliched off of.
9. Have someone rush you act1 to act5 hell.
10. Have someone chaos (chaos means a high level character teleports to the Chaos Sanctuary, and sends a TP for all the lower level characters in the game. Everyone follows the chaoser around until its all clear of monsters, then he kills Diablo, and makes a new game. There should be plenty of chaos games in hell difficulty to join. Usually, hammerdins or light sorceresses make the best chaosers.) you until you are around level 75.
11. Then it is time to do hell ancients, then Baal runs until your char is leveled as you see fit.
12. Finally, after your character is as high of a level as you care to get him through baal runs, kill normal and nightmare ancients, thus adding two levels to your current one.

Target Effects - A Short Simple Guide

I have written this short guide on how to use target effects in a Diablo II shortcut placed on the desktop. Using these can have Diablo II become better and easier to use, and you will NOT be banned for using these things.

To start, right click on your Diablo II shortcut and select Properties and then the Shortcut tab. Look for the Target box.
After the target (located in " "), add a space and type each target effect you want to use. Each new effect must be separated by a space.

Here are some possible target effects you can use:

-altcolor Change color of monster health bar.
-autorest: Automatically restarts Diablo II upon exit
-bn <#.#.#.#>: Set BattleNet server IP. Replace #s.
-bnacct <account>: Sets BattleNet account name to this automatically
-bnpass <pass>: Sets BattleNet password to this automatically
-client: run in Client mode
-clientexit: Exit Client upon game exit
-direct: Reads files directly from the disk instead of in MPQ files. Often used by certian Diablo II mods
-mpq key1.mpq: Load key1.mpq (useful for additional CD keys)
-nohide: Don't hide the Diablo II window when losing focus.
-notitle: Game window has no title
-ns: No Sound at all. Game will crash when attempting to play end-of-act videos
-realm <realm>: Sets BattleNet realm, example: -realm USEast
-res800: Start at 800x600 (avoids window moving off-centre on load)
-skiptobnet: Skips opening videos and connects to BattleNet
-sleepy: Call sleep(1) to avoid D2 using 100% CPU time. Great for any fast computer
-title "whatever": Would set the window title to whatever
-txt: Generates the .bin file. Used by mod creators.
-w: Run Diablo II in window mode

Note: -altcolor -nohide and -sleepy only work with D2Loader

All of this can only be done on Hell difficulty

Keys, Artifacts and Special Bosses!

What we know is that there is three keys and three artifacts;

Key of Terror (dropped by The Countess)
Key of Hate (dropped by The Summoner)
Key of Destruction (dropped by Nithalak)

Diablo's Horn (dropped by Lilith)
Mephisto's Brain (dropped by Uber Izual)
Baal's Eye (dropped by Uber Duriel)

To get the keys, you need to kill each of the three keyholders (The Countess, The Summoner and Nithalak) and make them drop their key.

Key of Terror has a 1/14 chance of dropping per kill in a 1-player game. Key of Hate has a 1/11 chance, while Key of Destruction has a 1/12 chance.

There is no limit on how many keys you can hold so it means you can get a full inventory without problems till you are ready to use them. There is also no limit on how many artifacts you can hold as well. When you got all three keys, put them in your cube and go to Act 5 then transmute to open a Pandemonium Portal leading to a random area. There is three different portals leading to these three places;

Matron's Den (Hosts Lillith wich drops Diablo's Horn)
Furnace of Pain (Hosts Uber Izual wich drops Mephisto's Brain)
The Forgotten Sands (Hosts Uber Duriel wich drops Baal's Eye)

When you've gotten into everyone of these three places and killed their boss, you get all three artifacts. When you got them, you put them in your cube and transmute to create an Uber Portal to a special version of Tristram, which is populated by a Uber Uber Diablo, Uber Mephisto and Uber Baal with their minions. When you kill all three, a unique Large Charm called Hellfire Torch will be dropped with these stats;

25% chance to cast lvl 10 firestorm when stricking
+3 to random character class skills (like +3 to amazon, +3 to sorc...)
+10-20 to all atributes
+10-20 to all resistances
+8 to light radius
lvl 30 hydra 10 charges

Hellfire Torch charm is like a Annihilus so that means it cannot be traded via the Trade Window and each character cannot hold more than one charm. There will be only 1 charm dropped for the whole team per Uber Tristram run.


07-10-2006, 08:12 PM
Best Build For Starting
If you are just getting in to online D2 I would say this is the best build for you. http://forums.diabloii.net/showthread.php?t=235929

MFing Pits
The pits, officially "The Pit", is located in act 1. Contrary to what some seem to think, when people say "The Pit" they are actually not referring to the "Pit of Acheron" or "Infernal Pit", both located in act 5.

Pressing on. The pit is located in act 1, more specifically, in the Tamoe Highlands - the area before the Monastery Gate. There is no waypoint for the Tamoe Highlands, so most pit runners will take the Outer Cloister waypoint and make their way from there to the Highlands. Take the Outer Cloister waypoint, exit the monastery, and follow the road, which will lead you directly to the pits. This way has proven to be faster and easier than the Black Marsh route.

The pit consists of two levels - Level 1, and Level 2. On level 2 of the pits there is an uber chest (Chest that appears on the mini-map and drops many items). The pits have become a very popular location for Magic Finding (MF) since the release of 1.10.

Why are the pits so good for MFing?

The pits are one of several locations that have the highest area level (area_Lvl) in the game, with an area_Lvl of 85 in hell. The Worldstone Keep, The Mausoleum and The Ancient Tunnels all share this area_Lvl of 85, along with a few select others.

The pits are only truly popular in hell. In nightmare and normal, the area_Lvl of the pit is too low to hope for many good drops. The reason the pit is popular in hell is because it has the same area_Lvl as the Worldstone, but is much, much easier. There are very few elemental monsters, only one comes to mind, so resists are not as critical here as in other areas. This means that it is easier to focus on MF.

The pit is not the only popular location to MF in. The Mausoleum and Ancient Tunnels are other relatively easy areas, with that high area level. The downfall of these areas is that they are filled with undead. Undead means no leeching for physical damage builds, which automatically voids several characters. On the plus side, the Mausoleum has no normal fire or cold immunes, and the ancient tunnels have no normal cold immunes. This means that a single element sorceress could clear the appropriate area with ease, where clearing the entire pit would be near impossible without a means to defeat immunes.

The pit, although having each regular monster immune to a single element (save poison) is often preferred. Some 1.10 builds run dual element, or have a way to defeat immunes so immunities are not always a problem. A mercenary, lower resist charges or -enemy resistance mods can all be used if in immunity trouble. The pit is preferred because of it's size - not only is it reasonably large, but it has two levels. The uber-chest and it's numerous packs of uniques/champions are other reasons it is preferred, and regarded as the new MF hot spot. Not only is the pit a hot spot for MF, but it also provides excellent XP. Pit runs can provide quick levels, so they are best started as soon as you reach hell and have sufficient equipment to withstand the run. Even at high levels, pit runs can make a slight dent in your XP bar, an added bonus to the MFing.

Calculate Dmg

Plan Before you try to build:

Get Info on almost any build here-

Temp Bans:
If you receive the message that you are temporarily restricted or unable to connect, the first step is to attempt to log onto another realm, for instance if you are on USWest, attempt to log onto USEast.
If you cannot access only one realm then you may have a temporary IP restriction.

Causes for temporary restrictions are:

* Spamming text or chat commands like /friends list or /whisper or /whois (often associated with bots).
* Rapidly connecting/disconnecting to Battle.net (often associated with bots).
* Repeated attempts to use an invalid CD-Key (often associated with bots).
* Scrolling through skill selection using the mouse wheel.
* Repeated use of an incorrect password may lock an account login for your protection.
* Repeated use of third-party programs (hacks) these include but are not limited to sending bad packets, flooding the server(s), and the use of hack programs.
* Going in and out of accounts/characters too quickly.
* Going in and out of games too quickly (most common cause). i.e. Muleing, Baal runs, etc.
* Repeated requests for a new screen to see what you wish to gamble for.
* Going up and down a way point to refresh the screen in a shop (see above).
* Repeated use of a spell with no cast delay such as AMP DMG or Glacial Spike.

This lasts anywhere from 5 minutes to 72 hours.

Also note that attempting to connect while restricted can make the restriction last longer.

* It is recommended that you should only attempt to connect on the 20-minute and 50-minute marks, and once every hour after that. This will maximize your chances of getting back online soon after the restriction ends, while minimizing the chances of increasing the length of your restriction.

07-10-2006, 09:01 PM
If there is anything you want to know about d2 post it here and I will either post what I know or post a link for you.

07-13-2006, 08:25 PM
Get me the mf breakpoints; I found them one time but I forgot where and I'm to lazy to find it again. ^^

07-14-2006, 03:28 AM
what do you mean by "breakpoints"

07-14-2006, 09:57 AM
I've done this before. Never heard of it being called a grush though =/

07-14-2006, 10:18 AM
http://forums.diabloii.net/showthread.php?t=412453 MF break points/guide