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View Full Version : Repair Hack Explots and Tricks



~=HyDrO=~
02-25-2006, 09:18 AM
Exploit/Trick 1:

No Expansion/upgrading

While the opponent is either, building a new hatchery, upgrading a hatchery, or build a creep colony, You use the repair hack on it.
This will remove the spawn of creep from a new hatchery or creep colony, and reverses the effects and renders the ability to upgrade the hatchery disabled.

Credit goes to HoCkEy_Puck

Exploit/Trick 2:

Evil No-Build

When the opponent is building units, You can use the repair hack on the eggs to put it into an infinite loop, making it never finish building.
This is a great way to stop the enemy building extra backup units while you are attacking them.

Credit goes to ~=HyDrO=~

Drakon
02-25-2006, 09:35 AM
Interesting tricks, thanks for that hydro.

howardmeis
02-25-2006, 09:49 AM
Where's this supposed "repair hack"?

Megaz
02-25-2006, 09:51 AM
Where's this supposed "repair hack"?

Annihalation. Hit F11 and then it will scroll to repair hack and hit F12 to execute the selected "special hack".

ZonZ
02-25-2006, 10:18 AM
You do know that all of this was covered in the build thread multiple times don't you? Fun tricks though when going TvsZ

~=HyDrO=~
02-25-2006, 10:38 AM
You do know that all of this was covered in the build thread multiple times don't you? Fun tricks though when going TvsZ

no.

ZonZ
02-25-2006, 10:45 AM
http://www.bwhacks.com/forums/showthread.php?p=237427#post237427

I gave a more detailed explanation of it in post #75

HoCkEy_PUCK
02-25-2006, 10:48 AM
Repair hack (detailed description of effects and workaround)
Use the glitchs on your enemeies and the workaround to help your allies.

1. Hatcheries and creep colonies won't produce creep if repair hack is used to make them spawn.

2. Zerg buildings with second or third stage evolutions (Hatchery >> Lair >> Hive, Spire >> Greater Spire, Creep Colony >> Offensive Building) will spawn into their form prior to morphing if repair hack is used to increase the speed of their morph, thus wasting both a building and an evolution.

3. Other building effects (Pylon energy fields and the like) may be disrupted if repair hack is used to speed their construction.

4. Eggs and cocoons will freeze if repair hack is used to speed their morphing.

Workaround for all problems:
Click "Halt Construction" before the job is 100% complete. This prevents any harmful side effects that result from using mineral hack.