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Old 07-01-2008, 07:24 PM

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Default WC3 1.22 MH

Hi guys,


First some propaganda:
If you are interested in a Custom Kick tool that works on 1.22, please check
Visual Custom Kick (Advanced Visual Custom Kick ™ Main) it also allows you to completely cut the game startdelay and it has many other things like an autorefresh....

Now the serious part:
Quote:
####################################
### SimpleWc3Hack1.2 by sd333221 ###
####################################

Type:
Maphack

Date:
15.10.2008

Detection Status:
Ladder / GameGuard / DotA-Client proof
at 15.10.2008

This is detectable, however Warden seems
inactive since 1.22!

about:
Simple offset hack to share the offsets
with you.

HowTo:
Just run it, it will patch your wc3

Features:
Reveal the minimap + map completely
Reveal units
Reveal pings
Reveal invisible units
Clickable units
Reveal illusions
Show Items
DotA AH Bypass
View Skills
View Cooldowns
Colored invisible units (red)

Warning:
I don't take any guarantee that this doesn't
get you banned, you use it on your own risk!
This will get you banned in a few days as it
is a simple offset based hack.

Note:
If you don't trust the file, compile it yourself
(source included)

Changelog:
V 1.0
+First release
V 1.1
+Show items
+AH Bypass
V 1.2
+View Skills
+View Cooldowns
+Colored invisible units
(as performed first by ShadowFrench)


####################################
### EOF ###
####################################
The first hack which shows runes? .
Support in this thread at bwhacks.com only!

Note for people who want to copy this to their own page:
This is an exclusive bwhacks.com release
You may freely copy this BUT you have to give credits and to give
reference to this thread at bwhacks.com!

Small screeny of what you can expect:


Here a screenshot of me, using it on battlenet:


Actually I decided to make a simple offsethack now, therefore it is of course opensource:
Code:
//SimpleWc3Hack for Warcraft 3 Patch 1.22...
#include <windows.h>
#include <Tlhelp32.h>
#include <iostream>
using namespace std;

DWORD GetPIDForProcess (char* process);
void EnableDebugPriv();
DWORD GetDLLBase(char* DllName, DWORD tPid);

#define PATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast<LPVOID>(gameBase+i),w,l,&dSize)
#define NPATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast<LPVOID>(i),w,l,&dSize)

void main()
{
    cout << "SimpleWc3Hack v1.2 by sd333221 loaded!" << endl << endl;

    cout << "Searching Wc3..." << endl;
    if(GetPIDForProcess("WAR3.EXE") == 0)
    {
        cout << "Warcraft 3 was not found..." << endl;
        system("Pause");
        exit(0);
    }
    else
    {
        cout << "Getting debug privileges..." << endl;
        EnableDebugPriv();
        cout << "Opening Warcraft 3 Process..." << endl;
        HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, false, GetPIDForProcess("WAR3.EXE"));
        if(hProc)
        {
            cout << "Process opened... Patching" << endl;
            DWORD gameBase = GetDLLBase("Game.dll",GetPIDForProcess("WAR3.EXE"));
            DWORD dSize = 0;

            PATCH(0x3A04AB,"\x90\x90",2); //Patch 6F3A04AB to nop nop :-)
            if(dSize == 0)
            {
                cout << "Failed to patch showunitsingame" << endl;
            }

            PATCH(0x36087c,"\x00",1);
            if(dSize == 0)
            {
                cout << "Failed to patch showunitsmap" << endl;
            }

            PATCH(0x28464C,"\x90\x90",2);  
            if(dSize == 0)
            {
                cout << "Failed to patch clickableunits" << endl;
            }

            PATCH(0x284662,"\xEB\x29",2);  
            if(dSize == 0)
            {
                cout << "Failed to patch clickableunits (2nd patch)" << endl;
            }

            PATCH(0x281F1C,"\x40\xc3",2);
            if(dSize == 0)
            {
                cout << "Failed to patch revealillu" << endl;
            }

            PATCH(0x73B949,"\xB2\x00\x90\x90\x90\x90",6);
            if(dSize == 0)
            {
                cout << "Failed to patch removefogingame" << endl;
            }

            PATCH(0x42F836,"\x3B\xC0\x0F\x85\xC0\x00\x00\x00\x8D\x8B\xF0\x00\x00\x00\xE8\x97\x3C\x03\x00\x3B\xC0\x0F\x85\xAD\x00\x00\x00",27);
            if(dSize == 0)
            {
                cout << "Failed to patch pingsignal" << endl;
            }

            PATCH(0x360C91,"\x3B\xC0\x0F\x85\x30\x04\x00\x00",8);
            if(dSize == 0)
            {
                cout << "Failed to patch showinvisiblemap" << endl;
            }

            PATCH(0x3558FE,"\x90\x90\x90",3);
            if(dSize == 0)
            {
                cout << "Failed to patch showinvisiblemap" << endl;
            }

            PATCH(0x3C3F02,"\xEB",1);
            PATCH(0x3BF63C,"\xB8\xFF\x00\x00\x00\xEB",6);
            if(dSize == 0)
            {
                cout << "Failed to bypass DotA -ah command" << endl;
            }

            PATCH(0x3F75AA,"\x90\x90",2);
            PATCH(0x3A03EB,"\xEB",1);
            if(dSize == 0)
            {
                cout << "Failed to enable viewable items" << endl;
            }

            NPATCH(0x4559EC,"\x60\x0B\xC0\x75\x2F\x8A\x8E\xD0\x02\x00\x00\x80\xF9\x01\x74\x51\xC6\x86\xD0\x02\x00\x00\x01\xC6\x86\xD1\x02\x00\x00\x01\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\x01\x01\xFF\xFF\x15\x60\x5A\x45\x00\xEB\x2D\x8A\x8E\xD0\x02\x00\x00\x80\xF9\xFF\x74\x22\xC6\x86\xD0\x02\x00\x00\xFF\xC6\x86\xD1\x02\x00\x00\xFF\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\xFF\xFF\xFF\xFF\x15\x60\x5A\x45\x00\x61\xB8\x01\x00\x00\x00\x23\xD8\x89\x44\x24\xE4\xFF\x35\x65\x5A\x45\x00\xC3",116);
            DWORD addr[3];
            addr[0] = gameBase + 0x29CD30; //References to the Game.dll
            addr[1] = gameBase + 0x398E0F; //
            addr[2] = 0x4559EC;            //Detour
            NPATCH(0x455A60,&addr[0],sizeof(DWORD));
            NPATCH(0x455A65,&addr[1],sizeof(DWORD));
            NPATCH(0x455A6A,&addr[2],sizeof(DWORD));
            PATCH(0x398E09,"\xFF\x25\x6A\x5A\x45\x00",6); //Plant detour
            if(dSize == 0)
            {
                cout << "Failed to enable colored invisibles" << endl;
            }


            PATCH(0x201B9C,"\x90\x90\x90\x90\x90\x90",6);
            PATCH(0x34E6E8,"\x90\x90",2);
            if(dSize == 0)
            {
                cout << "Failed to enable view skills" << endl;
            }

            PATCH(0x28d68e,"\xEB",1);
            PATCH(0x34E726,"\x90\x90\x90\x90",4);
            if(dSize == 0)
            {
                cout << "Failed to enable view cooldowns" << endl;
            }

            PATCH(0x284662,"\xEB",1);
            if(dSize == 0)
            {
                cout << "Failed to enable click invisible units" << endl;
            }



            cout << "Done, goodbye!" << endl;
            system("Pause");
            exit(1);


        }
        else
        {
            cout << "Warcraft 3 could not be opened..." << endl;
            system("Pause");
            exit(0);
        }
    }
}

//Queries the ProcessId of a certain process
DWORD GetPIDForProcess (char* process)
{
    BOOL            working=0;
    PROCESSENTRY32 lppe= {0};
    DWORD            targetPid=0;

    HANDLE hSnapshot=CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS ,0);
    if (hSnapshot) 
    {
        lppe.dwSize=sizeof(lppe);
        working=Process32First(hSnapshot,&lppe);
        while (working)
        {
            if(_stricmp(lppe.szExeFile,process)==0)
            {
                targetPid=lppe.th32ProcessID;
                break;
            }
            working=Process32Next(hSnapshot,&lppe);
        }
    }

    CloseHandle( hSnapshot );
    return targetPid;
}

//Enables to open other processes
void EnableDebugPriv()
{
    HANDLE hToken;
    LUID sedebugnameValue;
    TOKEN_PRIVILEGES tkp;

    if ( ! OpenProcessToken( GetCurrentProcess(),
        TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken ) )
        return;
    if ( ! LookupPrivilegeValue( NULL, SE_DEBUG_NAME, &sedebugnameValue ) ){
        CloseHandle( hToken );
        return;
    }
    tkp.PrivilegeCount = 1;
    tkp.Privileges[0].Luid = sedebugnameValue;
    tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
    if ( ! AdjustTokenPrivileges( hToken, FALSE, &tkp, sizeof tkp, NULL, NULL ) )
        CloseHandle( hToken );
} 

//Gets the base of our dll
DWORD GetDLLBase(char* DllName, DWORD tPid)
{
    HANDLE snapMod;  
    MODULEENTRY32 me32;

    if (tPid == 0) return 0;
    snapMod = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, tPid);  
    me32.dwSize = sizeof(MODULEENTRY32);  
    if (Module32First(snapMod, &me32)){ 
        do{
            if (strcmp(DllName,me32.szModule) == 0){ 
                CloseHandle(snapMod); 
                return (DWORD) me32.modBaseAddr; 
            }
        }while(Module32Next(snapMod,&me32));
    }

    CloseHandle(snapMod); 
    return 0;  

}
I updated the screenshot and the attachment

Enjoy
sd333221

This was tested, and is proven to work

For Developers:
Feel free to use my offsets if you give credits!
Attached Files
File Type: rar SimpleWar.rar (52.8 KB, 18035 views)
File Type: rar SimpleWc3Hack - v1.1.rar (52.9 KB, 1556 views)
File Type: rar SimpleWc3Hack_1.2.rar (53.6 KB, 3988 views)


Last edited by sd333221 : 01-03-2009 at 09:14 AM.
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Old 07-01-2008, 09:10 PM
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approved


Set a trashcan on fire and keep a bum warm for a night. Set the bum on fire, and keep him warm for the rest of his life.
--
If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger Dijkstra
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Old 07-01-2008, 09:10 PM

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Thank you, I removed the links since the attachments seem to work

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Old 07-01-2008, 09:43 PM

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Wow that was quick. Nice job.

Also, only old attachments are broken all new ones work fine.
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Old 07-02-2008, 12:25 AM
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That was fast. LLGW

"Recognize that your neighbor feels as you do, and keep in mind your own dislikes."
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Old 07-02-2008, 12:29 AM
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Supply the demand, llgw.

Quote:
Originally Posted by DarthSlyGuy View Post
Your opinion DOES NOT count for anything on these forums. This isn't a democracy on these forums its a 'dt'ocracy/dictatorship and us staff are his officers.


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Old 07-02-2008, 12:36 AM

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Quote:
Originally Posted by MiCrOz View Post
Supply the demand, llgw.
i think you're thinking of supply and demand, which applies to pricing of products :P

also is there a way that I can get it so that the hotkey doesn't overlap with vck :o?
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Old 07-02-2008, 01:20 AM
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No, I'm pretty sure he's saying that he supplied the demand of a MH for the new version.

Quote:
Originally Posted by ston3rpimp69
so at first i was excited cuz i was gettin laid. but then i thought about it. i dunno, maybe it's cuz i hadn't had anything to drink, but i almost panicked. i was thinkin this bitch takes in dicks like air and has probably done some pretty wild siht that i've only seen in vids from dsg's porn collection. she probably needs 4 cocks and a slip n slide to get off. that's kinda intimidating. that and i was worried that my dick might get the plague and fall off. might have to coat the condom in pesticide and wear a trash bag or something. i almost let it end there. almost. it's hard to say no when she's biting my shoulder as i walk her to her car. at least she doesn't waste time.
WE POP BITCHEZ WIT R GATZ CLUB:
LCS, 707, BB
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Old 07-02-2008, 01:39 AM

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Oh, okay. I just assumed that because he didn't use a whole sentence.
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Old 07-02-2008, 01:45 AM
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Quote:
Originally Posted by LCSBSSRHXXX View Post
No, I'm pretty sure he's saying that he supplied the demand of a MH for the new version.

Quote:
Originally Posted by DarthSlyGuy View Post
Your opinion DOES NOT count for anything on these forums. This isn't a democracy on these forums its a 'dt'ocracy/dictatorship and us staff are his officers.


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Old 07-02-2008, 09:02 AM

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Looking at BenediKs new hack makes me very angry (v2.0)................
After making his crappy first version he just completely stole my maphack... he completely ripped the routine in asm and put it in his
maphack

He didn't even give credits or something, and his dll is even crappy mapped into the warcraft 3 process with no protection at all.

Go to hell BenediK

Edit:
Just saw that it is even worse
Quote:
CRC: f72df374 -1 0 0 0 W3SIMPLE.DLL
CRC: f72df374 -1 0 0 0 WARBLACKHAT.DLL
He just renamed the dll and uses a much worse loader than mine...

His hack was released 2.7.08, mine a day earlier.
Unbelievable xD


Last edited by sd333221 : 07-02-2008 at 09:23 AM.
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Old 07-02-2008, 10:43 AM
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undetected in ladder?
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Old 07-02-2008, 10:53 AM
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ty for your work.
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Old 07-02-2008, 11:16 AM
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Good work!

Issuing attacks on units out of your field of view will get you dropped.

Besides, the method will not work in Battle.net games!
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Old 07-02-2008, 11:22 AM

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Ah ok, didn't know blizzard added that kind of protection.
I will make a better hack soon

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Old 07-02-2008, 11:24 AM
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Quote:
Originally Posted by sd333221 View Post
Ah ok, didn't know blizzard added that kind of protection.
I will make a better hack soon
Well, it would be pretty lame if you could issue targetorders on units out of your view with f.e. the Sniper hero in DotA =P
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Old 07-02-2008, 11:36 AM

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Wasn't this possible in 1.21b?

Afaik it was :-)

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Old 07-02-2008, 12:04 PM
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y it doesnt work on b.net , for me it only works on comp game
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Old 07-02-2008, 02:31 PM
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Quote:
Originally Posted by sd333221 View Post
Wasn't this possible in 1.21b?

Afaik it was :-)
It *is* possible.

But if your unit tries to issue a attack on a unit outside of the normal field of view, it will drop you.

However, this doesn't happen *that* often due to the range restrictions of each unit.

( A case where it would definately happen is the Sniper hero in DotA due to his high range )
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Old 07-02-2008, 02:59 PM

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now i see what you want to say =)

btw: it works on custom games?

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