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Thread: Zynastor MH Loophole

  1. #1
    Mortal CrysalisMystery is on a distinguished road
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    Zynastor MH Loophole

    I know of something that is getting users of your maphack caught, i have pm'd you so you can update :D

  2. #2

    Zealot
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    Details!


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  3. #3
    Mortal CrysalisMystery is on a distinguished road
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    mmm i tried pming zynastor but it doesnt show in my sent folder, is he unable to be contacted?

  4. #4

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    Quote Originally Posted by CrysalisMystery View Post
    mmm i tried pming zynastor but it doesnt show in my sent folder, is he unable to be contacted?
    I think you just have to wait a bit, I'm pretty sure this bug of yours got sent.


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  5. #5
    Mortal CrysalisMystery is on a distinguished road
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    mmmm its the auto que of scarabs and interceptors, it is impossible for a human to create as fast as the autoque does and it shows in bwchart , just wish there was a way to turn this off, or if zynastor can make it w/o autoque.

  6. #6

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    Quote Originally Posted by CrysalisMystery View Post
    mmmm its the auto que of scarabs and interceptors, it is impossible for a human to create as fast as the autoque does and it shows in bwchart , just wish there was a way to turn this off, or if zynastor can make it w/o autoque.
    lol

    Control+F10

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  7. #7
    Mortal CrysalisMystery is on a distinguished road
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    ah thanks, if i hit control f10 will it stay off for future games during that online session? or do i have to turn it off everytime i do it, and is this oblivion or zynastors we are talking about.

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    Lol, I guarantee that Zynastor knows about this already.
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  9. #9
    Master Yoshi Senior Member
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    I am aware of this "new method" (LOL?) they call it for some time, I have had no intentions to make Oblivion/ZMH safe for competitive gaming apart from the obvious detection methods, you just need to remember to disable stuff like subunit queue, selection hack, auto mine and what not.

    Hit Ctrl + F10 (Ctrl + F9 if ZMH) every time the hack is loaded to disable subunit queue and it will stay off until hack is loaded again.

  10. #10
    Mortal CrysalisMystery is on a distinguished road
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    are there any other things that can be seen in bwchart that i need to turn off?

  11. #11
    Mortal CrysalisMystery is on a distinguished road
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    i mean besides the obvious stuff, automine, auto worker, and auto que? u did fix the thing where if u had 0 suspicious actions in bw chart after a 20+ minute game u were using ur hack right?

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    I don't think he is going tot take the time to tailor to a select few that wants to look 'legit'. If he would that would take alot of extra work and worth charging people $$ for. But Starcraft is old so there is no point. Maybe in Starcraft 2? :p


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  13. #13
    Master Yoshi Senior Member
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    Quote Originally Posted by CrysalisMystery View Post
    i mean besides the obvious stuff, automine, auto worker, and auto que? u did fix the thing where if u had 0 suspicious actions in bw chart after a 20+ minute game u were using ur hack right?
    Here's a list of what to probably not use...
    • Selection hack
    • Auto build worker
    • Auto-mine
    • Auto-queue including subunit auto-queue
    • Auto-upgrade
    • Auto-Unally
    • Maphack target clicks (/tclicks)
    • Kill workers (/kill)
    • Mass load transports (/load)
    • Restore rally points (/rr)
    • Carry out last build command (F7 key)

    Basically anything that can send game actions/commands for you and the obvious like name spoofer.

    Also yes that 0 suspicious thing has been fixed for like what? 2 years. I will fix obvious methods like that to detect my hack, but I will not make changes to my features so its harder to detect them in BWChart because it a waste of my time and something I don't really care about.

  14. #14
    Mortal obnoxious2 is on a distinguished road
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    How to disable autobuild worker when the match first starts?

  15. #15
    Master Yoshi Senior Member
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    Quote Originally Posted by obnoxious2 View Post
    How to disable autobuild worker when the match first starts?
    Oblivion.ini

  16. #16
    Mortal Guillaume is on a distinguished road
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    Quote Originally Posted by Zynastor View Post
    Here's a list of what to probably not use...
    • Selection hack
    • Auto build worker
    • Auto-mine
    • Auto-queue including subunit auto-queue
    • Auto-upgrade
    • Auto-Unally
    • Maphack target clicks (/tclicks)
    • Kill workers (/kill)
    • Mass load transports (/load)
    • Restore rally points (/rr)
    • Carry out last build command (F7 key)
    A guess a nice thing would be a Oblivion.ini setting that disable all these things at once... But then again, I doubt it is the most efficient use of your time.

  17. #17
    Mortal cabk8928 is on a distinguished road
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    ok so heres the deal i cant find a simple 3 state maphack for 1.16.1 all i want is a maphack 3 state safe clicks none of the automine and selection hack i dont like that stuff.. anyhow whoev makes or find a 3 state maphack with safe clicks Only maphack ill give u a illegal acct on Useast or uswest or d2 keys which ever ud like so pm me if u want to take the challenge

  18. #18
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    Quote Originally Posted by cabk8928 View Post
    ok so heres the deal i cant find a simple 3 state maphack for 1.16.1 all i want is a maphack 3 state safe clicks none of the automine and selection hack i dont like that stuff.. anyhow whoev makes or find a 3 state maphack with safe clicks Only maphack ill give u a illegal acct on Useast or uswest or d2 keys which ever ud like so pm me if u want to take the challenge
    Why not use Oblivion, disable everything you can in the Oblivion.ini file, then ignore the remaining features other than the maphack? Most of the features that cannot be disabled in the Oblivion.ini file can be toggled off in-game anyways.
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