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Thread: A simple open source maphack

  1. #1

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    Default A simple open source maphack

    Is there any open source maphack for 111b? The one with offset and value. I got one similar like that for 110. Or is there any tutorial somewhere to make maphack? I have used search button can not find it.


    I guess, the method for creating maphack would be:
    1. Use a memory reader, to read sc/bw process, dump it to file
    2. Tell opponents to share vision, then read the memory again, dump it to file
    3. Compare both file to find out which part responsible for vision

    Edit: aha Tsearch can compare what has changed... I see, no need to compare file then

    Seems too simple, but most likely wont work.

    Well, I just want a simple maphack that integrity is not questionable. Any one have an open source version of 111b? and willing to share it to me?

    Thank you.
    Last edited by starzealot : 12-26-2004 at 01:53 PM

  2. #2
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    If you have a 1.10 open source maphack, why not just convert the offsets if thats what your asking for?

    Otherwise, here is a tutorial for a starcraft maphack : http://www.ghu.as.ro/ghtuts/snaky2.htm

  3. #3

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    Quote Originally Posted by test-acc
    If you have a 1.10 open source maphack, why not just convert the offsets if thats what your asking for?

    Otherwise, here is a tutorial for a starcraft maphack : http://www.ghu.as.ro/ghtuts/snaky2.htm
    Cool, thanks alot dude, this is exactly what I was looking for.

  4. #4
    Mortal Gilbert is on a distinguished road
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    i need maphack , can anyone give me?

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    No hack begging.
    That's right, the Founders actually put a price tag on coming to this country: $10 per person. Apparently they felt like there was a value to being able to live here. Not anymore. These days we can't ask anything of immigrants -- including that they abide by our laws." - Glenn Beck on Article I, Section 9, Clause I of the U.S. Constitution, from Arguing With Idiots, Page 278

  6. #6

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    Quote Originally Posted by starzealot
    Is there any open source maphack for 111b? The one with offset and value. I got one similar like that for 110. Or is there any tutorial somewhere to make maphack? I have used search button can not find it.


    I guess, the method for creating maphack would be:
    1. Use a memory reader, to read sc/bw process, dump it to file
    2. Tell opponents to share vision, then read the memory again, dump it to file
    3. Compare both file to find out which part responsible for vision

    Edit: aha Tsearch can compare what has changed... I see, no need to compare file then

    Seems too simple, but most likely wont work.

    Well, I just want a simple maphack that integrity is not questionable. Any one have an open source version of 111b? and willing to share it to me?

    Thank you.
    Too many things will change besides just the vision factor for you to be able to do an accurate trace.

    And I doubt Tsearch will help you as it will be very hard to find a DMA
    and then bpm it. You will probably be better off using a debugger and breakpointing some kind of graphics drawing call or something (the function that draws the new discovered piece of map on your screen). This is just a guess seeing as I've never attempted to create a maphack for starcraft. However after you find this call. I believe it would be very easy to simply modify this function to draw the entire map, and then perhaps NOP the function that redraws the fog of war on the screen.

    Sounds simple eh? ;)

  7. #7
    i are never serious Senior Member
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    Don't bring up 1 year old threads

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